feat(web): add click-only interaction

This commit is contained in:
2026-08-22 19:56:26 +02:00
parent 726d35aaea
commit d1eb2d0706
3 changed files with 83 additions and 34 deletions
+45 -15
View File
@@ -40,10 +40,21 @@
let best_words: Promise<EvaluateWordsResult> | null = $state(null); let best_words: Promise<EvaluateWordsResult> | null = $state(null);
let best_words_progress: EvaluateWordsProgress | null = $state(null); let best_words_progress: EvaluateWordsProgress | null = $state(null);
let solving: boolean = $state(false);
let w_lines: WordleLine[] = []; let w_lines: WordleLine[] = $state([]);
let cursor = $state(0); let cursor = $state(0);
async function toggleSolver() {
if (solving) {
await stopSolver();
} else {
best_words = solver_evaluate_words(5, (p) => {
best_words_progress = p;
});
}
}
async function reset() { async function reset() {
await solver_reset(use_default_wordle_answers); await solver_reset(use_default_wordle_answers);
@@ -73,18 +84,7 @@
} }
} }
async function handleKey(event: KeyboardEvent) { async function doGuess() {
if (/^[a-zA-Z ]$/.test(event.key)) {
w_lines[guesses.length - 1].focus();
} else if (event.key === "Enter" && event.shiftKey) {
best_words = solver_evaluate_words(5, (p) => {
best_words_progress = p;
});
} else if (event.key === "Escape" && event.ctrlKey) {
await reset();
} else if (event.key === "Escape") {
await stopSolver();
} else if (event.key === "Enter") {
const guess = guesses[guesses.length - 1]; const guess = guesses[guesses.length - 1];
if (guess.letters.join("").length != 5) { if (guess.letters.join("").length != 5) {
@@ -115,6 +115,21 @@
w_lines[w_lines.length - 1].focus(); w_lines[w_lines.length - 1].focus();
} }
async function handleKey(event: KeyboardEvent) {
if (/^[a-zA-Z ]$/.test(event.key)) {
w_lines[guesses.length - 1].focus();
} else if (event.key === "Enter" && event.shiftKey) {
best_words = solver_evaluate_words(5, (p) => {
best_words_progress = p;
});
} else if (event.key === "Escape" && event.ctrlKey) {
await reset();
} else if (event.key === "Escape") {
await stopSolver();
} else if (event.key === "Enter") {
await doGuess();
}
} }
</script> </script>
@@ -168,6 +183,7 @@
{#each guesses as g, i (g)} {#each guesses as g, i (g)}
<WordleLine <WordleLine
active={i === guesses.length - 1} active={i === guesses.length - 1}
on_guess_pressed={i === guesses.length - 1 ? doGuess : null}
bind:this={w_lines[i]} bind:this={w_lines[i]}
bind:cursor bind:cursor
bind:letters={guesses[i].letters} bind:letters={guesses[i].letters}
@@ -177,20 +193,34 @@
{/each} {/each}
</div> </div>
<p class="mt-4 text-sm text-zinc-500 mx-auto w-1/2"> <p class="mt-4 text-sm text-zinc-500 mx-auto w-3/4">
Type letters · ← → navigate · Space cycle color · Backspace delete · Type letters · ← → navigate · Space cycle color · Backspace delete ·
Enter apply · Shift+Enter solve · Escape abort solver · Ctrl+Esc Enter apply · Shift+Enter solve · Escape abort solver · Ctrl+Esc
reset reset
</p> </p>
<button
tabindex="-1"
class="mt-2 bg-blue-500 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded-full"
onclick={(e) => {
e.currentTarget.blur();
toggleSolver();
}}
>
{#if solving}
Cancel
{:else}
Solve
{/if}
</button>
</div> </div>
{#if best_words} {#if best_words}
<SolverOutput <SolverOutput
data={best_words} data={best_words}
progress={best_words_progress} progress={best_words_progress}
insert_guess={(g) => { insert_guess={(g) => {
console.log("CB");
guesses[guesses.length - 1].letters = g; guesses[guesses.length - 1].letters = g;
}} }}
bind:solving
/> />
{/if} {/if}
</div> </div>
+9
View File
@@ -10,12 +10,21 @@
data, data,
progress = null, progress = null,
insert_guess = null, insert_guess = null,
solving = $bindable(true),
}: { }: {
data: Promise<EvaluateWordsResult>; data: Promise<EvaluateWordsResult>;
progress: EvaluateWordsProgress | null; progress: EvaluateWordsProgress | null;
insert_guess: ((word: string[]) => void) | null; insert_guess: ((word: string[]) => void) | null;
solving: boolean;
} = $props(); } = $props();
$effect(() => {
solving = true;
data.finally(() => {
solving = false;
});
});
function renderMath(txt: string | null) { function renderMath(txt: string | null) {
return (element: HTMLElement) => { return (element: HTMLElement) => {
if (txt) { if (txt) {
+12 -2
View File
@@ -1,5 +1,6 @@
<script lang="ts"> <script lang="ts">
import { Color } from "wordle-solver"; import { Color } from "wordle-solver";
import type { GuessResult } from "../solver/types";
let { let {
active = false, active = false,
@@ -13,9 +14,17 @@
Color.GREY, Color.GREY,
]), ]),
info_gained = null, info_gained = null,
on_guess_pressed = null,
}: {
active: boolean;
cursor: number;
letters: string[];
colors: Color[];
info_gained: Promise<GuessResult> | null;
on_guess_pressed: (() => void) | null;
} = $props(); } = $props();
let inputs: HTMLInputElement[] = []; let inputs: HTMLInputElement[] = $state([]);
export function focus() { export function focus() {
inputs[cursor].focus(); inputs[cursor].focus();
@@ -55,7 +64,7 @@
<svelte:window onkeydown={handleKey} /> <svelte:window onkeydown={handleKey} />
<div class="flex justify-center gap-2"> <div class="flex justify-center gap-2">
{#each letters as letter, i} {#each letters as _, i}
<input <input
disabled={!active} disabled={!active}
tabindex="-1" tabindex="-1"
@@ -103,6 +112,7 @@
{/each} {/each}
<span <span
class="w-16 text-sm text-zinc-500 self-center flex items-center justify-center" class="w-16 text-sm text-zinc-500 self-center flex items-center justify-center"
onclick={info_gained === null ? on_guess_pressed : null}
> >
{#if info_gained === null} {#if info_gained === null}