feat(web): add async solver worker
This commit is contained in:
+1
-1
@@ -75,7 +75,7 @@ impl Solver {
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- new_possible_solutions.equal_likelieness_entropy();
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- new_possible_solutions.equal_likelieness_entropy();
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if new_possible_solutions.len() == 0 {
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if new_possible_solutions.len() == 0 {
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return Err("Solution space is empty".to_string());
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return Err("Applying this guess would empty the solution space!".to_string());
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}
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}
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self.possible_solutions = new_possible_solutions;
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self.possible_solutions = new_possible_solutions;
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+46
-30
@@ -1,33 +1,50 @@
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<script lang="ts">
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<script lang="ts">
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import { Color, Solver } from "wordle-solver";
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import { Color } from "wordle-solver";
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import WordleLine from "./components/WordleLine.svelte"
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import WordleLine from "./components/WordleLine.svelte";
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import { solver_guess } from "./solver/solver.ts";
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let guesses = $state([{
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let guesses = $state([
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{
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letters: ["", "", "", "", ""],
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letters: ["", "", "", "", ""],
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colors: [Color.GREY, Color.GREY, Color.GREY, Color.GREY, Color.GREY]
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colors: [
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}]);
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Color.GREY,
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Color.GREY,
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Color.GREY,
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Color.GREY,
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Color.GREY,
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],
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},
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]);
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let infos_gained: (Promise<number> | null)[] = $state([null]);
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let cursor = $state(0);
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let cursor = $state(0);
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let solver = Solver.new();
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let info_gained = $state(solver.guess_infos());
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let solution_space = $state(solver.solution_space());
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let solution_space_uncertainty = $state(solver.solution_space_uncertainty());
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function handleKey(event: KeyboardEvent) {
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function handleKey(event: KeyboardEvent) {
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if (event.key === "Enter") {
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if (event.key === "Enter") {
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cursor = 0;
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const guess = guesses[guesses.length - 1];
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const guess = guesses[guesses.length-1];
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solver.guess(guess.letters.join(""), guess.colors)
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if (guess.letters.join("").length != 5) {
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solution_space = solver.solution_space();
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return;
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solution_space_uncertainty = solver.solution_space_uncertainty();
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}
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info_gained = solver.guess_infos();
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infos_gained[infos_gained.length - 1] = solver_guess(
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guess.letters,
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guess.colors,
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);
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infos_gained.push(null);
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cursor = 0;
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guesses.push({
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guesses.push({
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letters: ["", "", "", "", ""],
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letters: ["", "", "", "", ""],
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colors: [Color.GREY, Color.GREY, Color.GREY, Color.GREY, Color.GREY]
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colors: [
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Color.GREY,
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Color.GREY,
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Color.GREY,
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Color.GREY,
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Color.GREY,
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],
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});
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});
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}
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}
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}
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}
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@@ -35,30 +52,29 @@
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<svelte:window onkeydown={handleKey} />
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<svelte:window onkeydown={handleKey} />
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<div class="min-h-screen bg-zinc-950 text-zinc-100 flex items-center justify-center">
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<div
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class="min-h-screen bg-zinc-950 text-zinc-100 flex items-center justify-center"
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>
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<div class="text-center">
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<div class="text-center">
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<h1 class="mb-6 text-3xl font-bold">
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<h1 class="mb-6 text-3xl font-bold">Wordle Solver</h1>
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Wordle Solver
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</h1>
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<p class="mt-4 text-sm text-zinc-500">
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<p class="mt-4 text-sm text-zinc-500">SolutionSpace</p>
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Solution-space: {solution_space} · {solution_space_uncertainty.toFixed(2)}bits
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</p>
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<div class="mt-4 flex flex-col gap-2">
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<div class="mt-4 flex flex-col gap-2">
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{#each guesses as g,i (g)}
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{#each guesses as g, i (g)}
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<WordleLine active={i === guesses.length-1}
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<WordleLine
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active={i === guesses.length - 1}
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bind:cursor
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bind:cursor
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bind:letters={guesses[i].letters}
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bind:letters={guesses[i].letters}
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bind:colors={guesses[i].colors}
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bind:colors={guesses[i].colors}
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info_gained={i < info_gained.length ? info_gained[i] : null}
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info_gained={infos_gained[i]}
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/>
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/>
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{/each}
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{/each}
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</div>
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</div>
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<p class="mt-4 text-sm text-zinc-500">
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<p class="mt-4 text-sm text-zinc-500">
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Type letters · ← → navigate · Space cycle color · Backspace delete · Enter apply
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Type letters · ← → navigate · Space cycle color · Backspace delete ·
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Enter apply
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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@@ -0,0 +1,2 @@
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<script lang="ts">
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</script>
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@@ -1,11 +1,19 @@
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<script lang="ts">
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<script lang="ts">
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import { Color } from "wordle-solver";
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import { Color } from "wordle-solver";
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let { active=false,
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let {
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cursor=$bindable(0),
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active = false,
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letters=$bindable(["", "", "", "", ""]),
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cursor = $bindable(0),
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colors=$bindable([Color.GREY, Color.GREY, Color.GREY, Color.GREY, Color.GREY]),
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letters = $bindable(["", "", "", "", ""]),
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info_gained=null } = $props();
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colors = $bindable([
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Color.GREY,
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Color.GREY,
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Color.GREY,
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Color.GREY,
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Color.GREY,
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]),
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info_gained = null,
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} = $props();
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function handleKey(event: KeyboardEvent) {
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function handleKey(event: KeyboardEvent) {
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if (!active) {
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if (!active) {
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@@ -65,7 +73,25 @@
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{letter}
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{letter}
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</div>
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</div>
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{/each}
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{/each}
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<span class="w-12 text-sm text-zinc-500 self-center">{
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<span
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(info_gained !== null) ? info_gained.toFixed(2) + "bits" : '↵'
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class="w-12 text-sm text-zinc-500 self-center flex items-center justify-center"
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}</span>
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>
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{#if info_gained === null}
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↵
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{:else}
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{#await info_gained}
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<div
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class="size-3 animate-spin rounded-full border-2 border-gray-300 border-t-gray-700"
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></div>
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{:then i}
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{i.toFixed(2)}
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{:catch e}
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<span
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title={e}
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class="lex size-4 items-center justify-center rounded-full border border-red-500 text-[10px] font-bold text-red-500"
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>!</span
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>
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{/await}
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{/if}
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</span>
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</div>
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</div>
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@@ -0,0 +1,48 @@
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import type { Color } from "wordle-solver";
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import SolverWorker from "./worker?worker";
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import type { SolverRequest, SolverResponse } from "./types";
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let solver_worker = new SolverWorker();
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let msg_id = 0;
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const pending = new Map<number, {
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resolve: (value: unknown) => void;
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reject: (error: unknown) => void;
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}>();
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export function solver_guess(word: string[], colors: Color[]): Promise<number> {
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const id = msg_id++;
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return new Promise((resolve, reject) => {
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pending.set(id, { resolve, reject });
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const r: SolverRequest = {
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type: "guess",
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id: id,
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input: { word: word, colors: colors },
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};
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solver_worker.postMessage(JSON.parse(JSON.stringify(r)));
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});
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}
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solver_worker.onmessage = (event: MessageEvent<SolverResponse>) => {
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let res = event.data;
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const pendingRequest = pending.get(res.id);
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if (!pendingRequest) {
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return;
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}
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pending.delete(res.id);
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if (res.error) {
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pendingRequest.reject(res.result);
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} else if (res.type == "guess") {
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pendingRequest.resolve(res.result.info_gained);
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} else if (event.type == "evaluate_words") {
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pendingRequest.resolve(res.result.stats);
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}
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};
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@@ -0,0 +1,44 @@
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import { Color } from "wordle-solver";
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export type SolverRequest =
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type: "guess",
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id: number,
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input: Guess
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}
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| {
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type: "evaluate_words",
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id: number,
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input: EvaluateWords
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};
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export type SolverResponse =
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type: "guess",
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id: number,
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error: boolean,
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result: GuessResult | string
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}
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| {
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type: "evaluate_words",
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id: number,
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error: boolean,
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result: EvaluateWordsResult | string
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};
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export type Guess = {
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word: string[],
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colors: Color[]
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};
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export type GuessResult = {
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info_gained: number,
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};
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export type EvaluateWords = {
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n: number,
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};
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export type WordStats = {
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word: string,
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};
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export type EvaluateWordsResult = {
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stats: WordStats[]
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};
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@@ -0,0 +1,54 @@
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import { Solver } from "wordle-solver";
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import type { SolverRequest, SolverResponse } from "./types";
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let solver = Solver.new();
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self.onmessage = (event: MessageEvent<SolverRequest>) => {
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const request = event.data;
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switch (request.type) {
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case "guess": {
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try {
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solver.guess(request.input.word.join(""), request.input.colors);
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const infos = solver.guess_infos();
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const response: SolverResponse = {
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type: "guess",
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id: request.id,
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error: false,
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result: { info_gained: infos[infos.length - 1] }
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};
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self.setTimeout(() => {
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self.postMessage(JSON.parse(JSON.stringify(response)));
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}, 1000);
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} catch (e) {
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const response: SolverResponse = {
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type: "guess",
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id: request.id,
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error: true,
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result: e,
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};
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self.setTimeout(() => {
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self.postMessage(JSON.parse(JSON.stringify(response)));
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}, 1000);
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}
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break;
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};
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case "evaluate_words": {
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const response: SolverResponse = {
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type: "evaluate_words",
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id: request.id,
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error: true,
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result: "Not implemented"
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};
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self.postMessage(JSON.parse(JSON.stringify(response)));
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break;
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};
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}
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};
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Reference in New Issue
Block a user