feat(web): solver input

This commit is contained in:
2026-08-20 19:04:10 +02:00
parent ae2cf56081
commit 27c308d632
4 changed files with 151 additions and 33 deletions
+14 -3
View File
@@ -7,9 +7,9 @@ use crate::word_list::WordList;
use derive_more::Display; use derive_more::Display;
use tabular::{Row, Table}; use tabular::{Row, Table};
struct Guess { pub struct Guess {
pattern: Pattern, pub pattern: Pattern,
information_gained: f64, pub information_gained: f64,
} }
pub struct Solver { pub struct Solver {
@@ -141,6 +141,17 @@ impl Solver {
table.to_string() table.to_string()
} }
pub fn guesses(&self) -> &Vec<Guess> {
&self.guesses
}
pub fn stats(&self) -> (u64, f64) {
(
self.possible_solutions.len() as u64,
self.possible_solutions.equal_likelieness_entropy(),
)
}
pub fn tabular_format(&self) -> String { pub fn tabular_format(&self) -> String {
let mut table = Table::new("{:<} | {:<}"); let mut table = Table::new("{:<} | {:<}");
+14 -9
View File
@@ -21,11 +21,6 @@ pub enum Color {
GREEN, GREEN,
} }
#[wasm_bindgen]
extern "C" {
pub fn alert(msg: &str);
}
#[allow(dead_code)] #[allow(dead_code)]
#[wasm_bindgen] #[wasm_bindgen]
impl Solver { impl Solver {
@@ -50,14 +45,24 @@ impl Solver {
.collect(), .collect(),
)?; )?;
alert(&format!("{:?}", pat));
self.0.apply_guess(pat)?; self.0.apply_guess(pat)?;
Ok(()) Ok(())
} }
pub fn stats(&self) -> String { pub fn guess_infos(&self) -> Vec<f64> {
self.0.tabular_format() self.0
.guesses()
.iter()
.map(|g| g.information_gained)
.collect()
}
pub fn solution_space(&self) -> u64 {
self.0.stats().0
}
pub fn solution_space_uncertainty(&self) -> f64 {
self.0.stats().1
} }
} }
+51 -20
View File
@@ -1,33 +1,64 @@
<script lang="ts"> <script lang="ts">
let count = $state(0); import { Color, Solver } from "wordle-solver";
import WordleLine from "./components/WordleLine.svelte"
function increment() { let guesses = $state([{
count += 1; letters: ["", "", "", "", ""],
colors: [Color.GREY, Color.GREY, Color.GREY, Color.GREY, Color.GREY]
}]);
let cursor = $state(0);
let solver = Solver.new();
let info_gained = $state(solver.guess_infos());
let solution_space = $state(solver.solution_space());
let solution_space_uncertainty = $state(solver.solution_space_uncertainty());
function handleKey(event: KeyboardEvent) {
if (event.key === "Enter") {
cursor = 0;
const guess = guesses[guesses.length-1];
solver.guess(guess.letters.join(""), guess.colors)
solution_space = solver.solution_space();
solution_space_uncertainty = solver.solution_space_uncertainty();
info_gained = solver.guess_infos();
guesses.push({
letters: ["", "", "", "", ""],
colors: [Color.GREY, Color.GREY, Color.GREY, Color.GREY, Color.GREY]
});
}
} }
</script> </script>
<svelte:window onkeydown={handleKey} />
<div class="min-h-screen bg-zinc-950 text-zinc-100 flex items-center justify-center"> <div class="min-h-screen bg-zinc-950 text-zinc-100 flex items-center justify-center">
<div class="text-center"> <div class="text-center">
<h1 class="mb-6 text-3xl font-bold"> <h1 class="mb-6 text-3xl font-bold">
svelte tests Wordle Solver
</h1> </h1>
<button <p class="mt-4 text-sm text-zinc-500">
onclick={increment} Solution-space: {solution_space} · {solution_space_uncertainty.toFixed(2)}bits
class=" </p>
rounded-lg
bg-blue-600 <div class="mt-4 flex flex-col gap-2">
px-5 py-2.5 {#each guesses as g,i (g)}
font-semibold <WordleLine active={i === guesses.length-1}
text-white bind:cursor
shadow-lg bind:letters={guesses[i].letters}
transition bind:colors={guesses[i].colors}
hover:bg-blue-500 info_gained={i < info_gained.length ? info_gained[i] : null}
active:scale-95 />
" {/each}
> </div>
Clicked {count} {count === 1 ? "time" : "times"}
</button>
<p class="mt-4 text-sm text-zinc-500">
Type letters · ← → navigate · Space cycle color · Backspace delete · Enter apply
</p>
</div> </div>
</div> </div>
+71
View File
@@ -0,0 +1,71 @@
<script lang="ts">
import { Color } from "wordle-solver";
let { active=false,
cursor=$bindable(0),
letters=$bindable(["", "", "", "", ""]),
colors=$bindable([Color.GREY, Color.GREY, Color.GREY, Color.GREY, Color.GREY]),
info_gained=null } = $props();
function handleKey(event: KeyboardEvent) {
if (!active) {
return;
}
if (/^[a-zA-Z]$/.test(event.key)) {
letters[cursor] = event.key.toUpperCase();
if (cursor < 4) {
cursor++;
} else {
cursor = 0;
}
}
if (event.key === "Backspace") {
if (letters[cursor] === "" && cursor > 0) {
cursor--;
}
if (active) {
letters[cursor] = "";
}
}
if (event.key === "ArrowLeft") {
cursor = Math.max(0, cursor - 1);
}
if (event.key === "ArrowRight") {
cursor = Math.min(4, cursor + 1);
}
if (event.key === " ") {
colors[cursor] = (colors[cursor] + 1) % 3;
}
}
</script>
<svelte:window onkeydown={handleKey} />
<div class="flex justify-center gap-2">
{#each letters as letter, i}
<div
class="
flex h-16 w-16 items-center justify-center
rounded-lg border-2
text-3xl font-bold
transition-all
"
class:border-blue-500={i === cursor && active}
class:border-zinc-700={i !== cursor || !active}
class:bg-green-600={colors[i] === Color.GREEN}
class:bg-yellow-600={colors[i] === Color.YELLOW}
class:bg-grey-600={colors[i] === Color.GREY}
>
{letter}
</div>
{/each}
<span class="w-12 text-sm text-zinc-500 self-center">{
(info_gained !== null) ? info_gained.toFixed(2) + "bits" : '↵'
}</span>
</div>