lispers/src/raytracer/camera.rs

125 lines
4.2 KiB
Rust

use std::fmt::Display;
use super::{
scene::Scene,
types::{Color, Point3, Ray, Scalar, Vector3},
};
use image::RgbImage;
use rayon::prelude::*;
/// A camera that can render a scene.
#[derive(Clone, PartialEq, Debug)]
pub struct Camera {
/// Position of the camera's eye.
position: Point3,
/// The lower left point of the image plane.
lower_left: Point3,
/// The direction of the x-axis on the image plane. (length is equal to the image width)
x_dir: Vector3,
/// The direction of the y-axis on the image plane. (length is equal to the image height)
y_dir: Vector3,
/// The width of the image. [px]
width: usize,
/// The height of the image. [px]
height: usize,
}
impl Camera {
/// Create a new camera at `position` looking at `center` with `up` as the up vector.
/// The camera has a field of view of `fovy` degrees and an image size of `width` x `height`.
pub fn new(
position: Point3,
center: Point3,
up: Vector3,
fovy: Scalar,
width: usize,
height: usize,
) -> Camera {
let view = (center - position).normalize();
let dist = (center - position).norm();
let aspect = width as Scalar / height as Scalar;
let im_height = 2.0 * dist * (fovy.to_radians() / 2.0).tan();
let im_width = aspect * im_height;
let x_dir = view.cross(&up).normalize() * im_width;
let y_dir = x_dir.cross(&view).normalize() * im_height;
let lower_left = center - 0.5 * x_dir - 0.5 * y_dir;
Camera {
position,
lower_left,
x_dir,
y_dir,
width,
height,
}
}
/// Get a ray pointing from the camera to a relative position on the image plane.
/// `x` and `y` are expected to be in the range `[0, 1]`.
pub fn ray_at_relative(&self, x: Scalar, y: Scalar) -> Ray {
let x_dir = self.x_dir * x;
let y_dir = self.y_dir * y;
Ray::new(
self.position,
(self.lower_left + x_dir + y_dir - self.position).normalize(),
)
}
/// Get a ray pointing from the camera to a pixel on the image plane.
/// `x` and `y` are expected to be in the range `[0, width-1]` and `[0, height-1]` respectively.
pub fn ray_at(&self, x: usize, y: usize) -> Ray {
let x = x as Scalar / self.width as Scalar;
let y = y as Scalar / self.height as Scalar;
self.ray_at_relative(x, 1.0 - y)
}
/// Render the scene from the camera's perspective.
/// - `depth` is the maximum number of reflections to calculate.
/// - `subp` is the number of subpixels to use for antialiasing.
pub fn render(&self, scene: &Scene, depth: u32, subp: u32) -> RgbImage {
let dx = 1.0 / self.width as Scalar;
let dy = 1.0 / self.height as Scalar;
let dsx = dx / subp as Scalar;
let dsy = dy / subp as Scalar;
let mut img = RgbImage::new(self.width as u32, self.height as u32);
img.enumerate_rows_mut().par_bridge().for_each(|(_, row)| {
for (x, y, pixel) in row {
let y = y as Scalar * dy;
let x = x as Scalar * dx;
let mut color = Color::new(0.0, 0.0, 0.0);
for sx in 0..subp {
for sy in 0..subp {
color += scene.trace(
&self.ray_at_relative(
x + sx as Scalar * dsx,
1.0 - (y + sy as Scalar * dsy),
),
depth,
);
}
}
color *= 255.0 / (subp * subp) as Scalar;
*pixel = [color.x as u8, color.y as u8, color.z as u8].into();
}
});
img
}
}
impl Display for Camera {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Camera {{ position: {}, lower_left: {}, x_dir: {}, y_dir: {}, width: {}, height: {} }}",
self.position, self.lower_left, self.x_dir, self.y_dir, self.width, self.height)
}
}
impl PartialOrd for Camera {
fn partial_cmp(&self, _other: &Self) -> Option<std::cmp::Ordering> {
None
}
}