(include "./materials.lisp") (set 'frames 300) (set 'fps 30) (set 'ray-depth 5) (set 'sub-pixel 2) (set 'mz (mandel-zoom frames 1800 50000)) (println (mz 1)) (defun mandel-plane (t) (texture-plane (mz t) (point 0 0 0) (vector 0 1 0) 1.0 (vector 1 0 0) )) (set 'l1 (light (point 3 10 5) (color 1 1 1))) (set 'l2 (light (point 2 10 5) (color 1 1 1))) (defun scn (t) (scene (color 0.1 0.1 0.1) '((mandel-plane t)) '(l1 l2) )) (defun cam (t c) c) (set 'base-cam (camera (point 0 3 6) (point 0 0 0) (vector 0 1 0) 40 1920 1080)) (render-animation base-cam "demo-4-animation.mp4" scn cam frames fps ray-depth sub-pixel)