feat(raytracer): add minimal implementation

This commit is contained in:
2024-11-17 14:03:05 +01:00
parent 369293598f
commit a1ccb33a6e
10 changed files with 443 additions and 0 deletions

70
src/raytracer/camera.rs Normal file
View File

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use super::{
scene::Scene,
types::{Point3, Ray, Scalar, Vector3},
};
// use image::Rgb32FImage;
pub struct Camera {
position: Point3,
up: Vector3,
right: Vector3,
upper_left: Point3,
x_dir: Vector3,
y_dir: Vector3,
width: usize,
height: usize,
}
impl Camera {
pub fn new(
position: Point3,
direction: Vector3,
up: Vector3,
fovy: Scalar,
width: usize,
height: usize,
) -> Camera {
let aspect_ratio = width as Scalar / height as Scalar;
let fovx = fovy * aspect_ratio;
let right = direction.cross(&up).normalize();
let x_dir = right * (fovx / 2.0).tan();
let y_dir = -up * (fovy / 2.0).tan();
let upper_left = position + direction - x_dir + y_dir;
Camera {
position,
up,
right,
upper_left,
x_dir,
y_dir,
width,
height,
}
}
}
impl Camera {
pub fn ray_at_relative(&self, x: Scalar, y: Scalar) -> Ray {
let x_dir = self.x_dir * x;
let y_dir = self.y_dir * y;
Ray::new(
self.position,
(self.upper_left + x_dir - y_dir - self.position).normalize(),
)
}
pub fn ray_at(&self, x: usize, y: usize) -> Ray {
let x = x as Scalar / self.width as Scalar;
let y = y as Scalar / self.height as Scalar;
self.ray_at_relative(x, y)
}
// pub fn render(&self, scene: &Scene, depth: u32) -> Rgb32FImage {
// Rgb32FImage::from_fn(self.width, self.height, |x, y| {
// let ray = self.ray_at(x, y);
// let color = scene.trace(&ray, depth);
// color.into()
// })
// }
}