feat(raytracer): add native rt functions to lisp

This commit is contained in:
2024-11-28 01:57:40 +01:00
parent 4b227fdd28
commit 6a3348d727
11 changed files with 554 additions and 32 deletions

226
src/raytracer/lisp.rs Normal file
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use crate::{
lisp::{
environment::EnvironmentLayer,
eval::{eval, EvalError},
expression::ForeignDataWrapper,
Environment, Expression,
},
raytracer::{scene::Scene, types::Light},
};
use super::{
camera::Camera,
plane::{Checkerboard, Plane},
sphere::Sphere,
types::{Color, Material, Point3, RTObjectWrapper, Vector3},
};
pub fn point(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [x, y, z]: [Expression; 3] = expr.try_into()?;
let x: f64 = eval(env, x)?.try_into()?;
let y: f64 = eval(env, y)?.try_into()?;
let z: f64 = eval(env, z)?.try_into()?;
Ok(ForeignDataWrapper::new(Point3::new(x, y, z)).into())
}
pub fn vector(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [x, y, z]: [Expression; 3] = expr.try_into()?;
let x: f64 = eval(env, x)?.try_into()?;
let y: f64 = eval(env, y)?.try_into()?;
let z: f64 = eval(env, z)?.try_into()?;
Ok(ForeignDataWrapper::new(Vector3::new(x, y, z)).into())
}
pub fn color(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [r, g, b]: [Expression; 3] = expr.try_into()?;
let r: f64 = eval(env, r)?.try_into()?;
let g: f64 = eval(env, g)?.try_into()?;
let b: f64 = eval(env, b)?.try_into()?;
Ok(ForeignDataWrapper::new(Color::new(r, g, b)).into())
}
pub fn light(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [pos, col]: [Expression; 2] = expr.try_into()?;
let pos: ForeignDataWrapper<Point3> = eval(env, pos)?.try_into()?;
let col: ForeignDataWrapper<Color> = eval(env, col)?.try_into()?;
let pos: Point3 = *pos;
let col: Color = *col;
Ok(ForeignDataWrapper::new(Light::new(pos, col)).into())
}
pub fn material(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [amb, dif, spe, shi, mir]: [Expression; 5] = expr.try_into()?;
let amb: ForeignDataWrapper<Color> = eval(env, amb)?.try_into()?;
let dif: ForeignDataWrapper<Color> = eval(env, dif)?.try_into()?;
let spe: ForeignDataWrapper<Color> = eval(env, spe)?.try_into()?;
let shi: f64 = eval(env, shi)?.try_into()?;
let mir: f64 = eval(env, mir)?.try_into()?;
let amb: Color = *amb;
let dif: Color = *dif;
let spe: Color = *spe;
Ok(ForeignDataWrapper::new(Material::new(amb, dif, spe, shi, mir)).into())
}
pub fn sphere(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [pos, rad, mat]: [Expression; 3] = expr.try_into()?;
let pos: ForeignDataWrapper<Point3> = eval(env, pos)?.try_into()?;
let rad: f64 = eval(env, rad)?.try_into()?;
let mat: ForeignDataWrapper<Material> = eval(env, mat)?.try_into()?;
let pos: Point3 = *pos;
let mat: Material = *mat;
Ok(ForeignDataWrapper::new(RTObjectWrapper::from(Sphere::new(pos, rad, mat))).into())
}
pub fn plane(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [pos, dir, mat]: [Expression; 3] = expr.try_into()?;
let pos: ForeignDataWrapper<Point3> = eval(env, pos)?.try_into()?;
let dir: ForeignDataWrapper<Vector3> = eval(env, dir)?.try_into()?;
let mat: ForeignDataWrapper<Material> = eval(env, mat)?.try_into()?;
let pos: Point3 = *pos;
let dir: Vector3 = *dir;
let mat: Material = *mat;
Ok(ForeignDataWrapper::new(RTObjectWrapper::from(Plane::new(pos, dir, mat))).into())
}
pub fn checkerboard(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [pos, norm, mat1, mat2, sca, up]: [Expression; 6] = expr.try_into()?;
let pos: ForeignDataWrapper<Point3> = eval(env, pos)?.try_into()?;
let norm: ForeignDataWrapper<Vector3> = eval(env, norm)?.try_into()?;
let mat1: ForeignDataWrapper<Material> = eval(env, mat1)?.try_into()?;
let mat2: ForeignDataWrapper<Material> = eval(env, mat2)?.try_into()?;
let sca: f64 = eval(env, sca)?.try_into()?;
let up: ForeignDataWrapper<Vector3> = eval(env, up)?.try_into()?;
let pos: Point3 = *pos;
let norm: Vector3 = *norm;
let mat1: Material = *mat1;
let mat2: Material = *mat2;
let up: Vector3 = *up;
Ok(
ForeignDataWrapper::new(RTObjectWrapper::from(Checkerboard::new(
pos, norm, mat1, mat2, sca, up,
)))
.into(),
)
}
pub fn scene(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [amb, objs, lgts]: [Expression; 3] = expr.try_into()?;
let amb: ForeignDataWrapper<Color> = eval(env, amb)?.try_into()?;
let objs: Vec<Expression> = eval(env, objs)?.try_into()?;
let lgts: Vec<Expression> = eval(env, lgts)?.try_into()?;
let mut scene = Scene::new();
scene.set_ambient(*amb);
for o in objs {
let o: ForeignDataWrapper<RTObjectWrapper> = eval(env, o)?.try_into()?;
scene.add_object(o.clone());
}
for l in lgts {
let l: ForeignDataWrapper<Light> = eval(env, l)?.try_into()?;
scene.add_light(*l);
}
Ok(ForeignDataWrapper::new(scene).into())
}
pub fn scene_add_object(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [sce, obj]: [Expression; 2] = expr.try_into()?;
let mut sce: ForeignDataWrapper<Scene> = eval(env, sce)?.try_into()?;
let obj: ForeignDataWrapper<RTObjectWrapper> = eval(env, obj)?.try_into()?;
sce.add_object(obj.clone());
Ok(sce.into())
}
pub fn scene_add_light(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [sce, lgt]: [Expression; 2] = expr.try_into()?;
let mut sce: ForeignDataWrapper<Scene> = eval(env, sce)?.try_into()?;
let lgt: ForeignDataWrapper<Light> = eval(env, lgt)?.try_into()?;
sce.add_light(*lgt);
Ok(sce.into())
}
pub fn camera(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [pos, cnt, up, fovy, w, h]: [Expression; 6] = expr.try_into()?;
let pos: ForeignDataWrapper<Point3> = eval(env, pos)?.try_into()?;
let cnt: ForeignDataWrapper<Point3> = eval(env, cnt)?.try_into()?;
let up: ForeignDataWrapper<Vector3> = eval(env, up)?.try_into()?;
let fovy: f64 = eval(env, fovy)?.try_into()?;
let w: i64 = eval(env, w)?.try_into()?;
let h: i64 = eval(env, h)?.try_into()?;
Ok(ForeignDataWrapper::new(Camera::new(*pos, *cnt, *up, fovy, w as usize, h as usize)).into())
}
pub fn render(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [cam, sce, dpt, sbp, out]: [Expression; 5] = expr.try_into()?;
let cam: ForeignDataWrapper<Camera> = eval(env, cam)?.try_into()?;
let sce: ForeignDataWrapper<Scene> = eval(env, sce)?.try_into()?;
let dpt: i64 = eval(env, dpt)?.try_into()?;
let sbp: i64 = eval(env, sbp)?.try_into()?;
let out: String = eval(env, out)?.try_into()?;
println!("Rendering to {}...", out);
let img = cam.render(&sce, dpt as u32, sbp as u32);
match img.save(out) {
Ok(_) => Ok(Expression::Nil),
Err(e) => Err(EvalError::RuntimeError(e.to_string())),
}
}
/// Adds the raytracing functions to the given environment layer.
pub fn mk_raytrace(layer: &mut EnvironmentLayer) {
layer.set("point".to_string(), Expression::Function(point));
layer.set("vector".to_string(), Expression::Function(vector));
layer.set("color".to_string(), Expression::Function(color));
layer.set("light".to_string(), Expression::Function(light));
layer.set("material".to_string(), Expression::Function(material));
layer.set("plane".to_string(), Expression::Function(plane));
layer.set(
"checkerboard".to_string(),
Expression::Function(checkerboard),
);
layer.set("sphere".to_string(), Expression::Function(sphere));
layer.set("scene".to_string(), Expression::Function(scene));
layer.set(
"scene-add-object".to_string(),
Expression::Function(scene_add_object),
);
layer.set(
"scene-add-light".to_string(),
Expression::Function(scene_add_light),
);
layer.set("camera".to_string(), Expression::Function(camera));
layer.set("render".to_string(), Expression::Function(render));
}