feat(anim): add frame-based animations

This commit is contained in:
2026-03-31 04:12:39 +02:00
parent 36b9ad4c0d
commit 3c73077837
3 changed files with 216 additions and 2 deletions

View File

@@ -148,6 +148,19 @@ pub fn camera(
)))
}
#[native_lisp_function(eval)]
pub fn camera_reposition(
cam: ForeignDataWrapper<Camera>,
pos: ForeignDataWrapper<Point3>,
cnt: ForeignDataWrapper<Point3>,
up: ForeignDataWrapper<Vector3>,
fovy: f64,
) -> Result<ForeignDataWrapper<Camera>, EvalError> {
Ok(ForeignDataWrapper::new(
cam.to_owned().reposition(*pos, *cnt, *up, fovy),
))
}
#[native_lisp_function(eval)]
pub fn render(
cam: ForeignDataWrapper<Camera>,
@@ -165,6 +178,41 @@ pub fn render(
}
}
pub fn render_animation(env: &Environment, expr: Expression) -> Result<Expression, EvalError> {
let [cam, scene_fn, update_cam, frames, fps, depth, subp]: [Expression; 7] = expr.try_into()?;
let cam: ForeignDataWrapper<Camera> = eval(env, cam)?.try_into()?;
let frames: i64 = eval(env, frames)?.try_into()?;
let fps: i64 = eval(env, fps)?.try_into()?;
let depth: i64 = eval(env, depth)?.try_into()?;
let subp: i64 = eval(env, subp)?.try_into()?;
let sfn = |t: u32| -> Scene {
let scene_fn_call: Expression = [scene_fn.clone(), (t as i64).into()].into();
let scn: ForeignDataWrapper<Scene> = eval(env, scene_fn_call).unwrap().try_into().unwrap();
scn.to_owned()
};
let ucm = |t: u32, c: &Camera| -> Camera {
let c = ForeignDataWrapper::new(c.to_owned());
let update_cam_call: Expression = [update_cam.clone(), (t as i64).into(), c.into()].into();
let new_c: ForeignDataWrapper<Camera> =
eval(env, update_cam_call).unwrap().try_into().unwrap();
new_c.to_owned()
};
cam.render_animation(
sfn,
ucm,
frames as u32,
fps as u32,
depth as u32,
subp as u32,
);
Ok(Expression::Nil)
}
#[native_lisp_function(eval)]
pub fn sin(x: f64) -> Result<f64, EvalError> {
Ok(x.sin())
@@ -231,12 +279,21 @@ pub fn vsub_pv(
Ok(ForeignDataWrapper::new(*a - *b))
}
#[native_lisp_function]
pub fn vsub_pp(
a: ForeignDataWrapper<Point3>,
b: ForeignDataWrapper<Point3>,
) -> Result<ForeignDataWrapper<Vector3>, EvalError> {
Ok(ForeignDataWrapper::new(*a - *b))
}
native_lisp_function_proxy!(
fname = vsub,
eval,
dispatch = vsub_vv,
dispatch = vsub_vp,
dispatch = vsub_pv
dispatch = vsub_pv,
dispatch = vsub_pp
);
#[native_lisp_function]
@@ -255,7 +312,30 @@ pub fn vmul_sv(
Ok(ForeignDataWrapper::new(*b * a))
}
native_lisp_function_proxy!(fname = vmul, eval, dispatch = vmul_vs, dispatch = vmul_sv);
#[native_lisp_function]
pub fn vmul_ps(
a: ForeignDataWrapper<Point3>,
b: f64,
) -> Result<ForeignDataWrapper<Point3>, EvalError> {
Ok(ForeignDataWrapper::new(*a * b))
}
#[native_lisp_function]
pub fn vmul_sp(
a: f64,
b: ForeignDataWrapper<Point3>,
) -> Result<ForeignDataWrapper<Point3>, EvalError> {
Ok(ForeignDataWrapper::new(*b * a))
}
native_lisp_function_proxy!(
fname = vmul,
eval,
dispatch = vmul_vs,
dispatch = vmul_sv,
dispatch = vmul_ps,
dispatch = vmul_sp
);
/// Adds the raytracing functions to the given environment layer.
pub fn mk_raytrace(layer: &mut EnvironmentLayer) {
@@ -273,7 +353,15 @@ pub fn mk_raytrace(layer: &mut EnvironmentLayer) {
layer.set("scene".to_string(), Expression::Function(scene));
layer.set("scene-add".to_string(), Expression::Function(scene_add));
layer.set("camera".to_string(), Expression::Function(camera));
layer.set(
"camera-reposition".to_string(),
Expression::Function(camera_reposition),
);
layer.set("render".to_string(), Expression::Function(render));
layer.set(
"render-animation".to_string(),
Expression::Function(render_animation),
);
layer.set("sin".to_string(), Expression::Function(sin));
layer.set("cos".to_string(), Expression::Function(cos));
layer.set("vadd".to_string(), Expression::Function(vadd));