feat(sphere): add texture sphere
This commit is contained in:
@@ -17,32 +17,7 @@
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(color 0 0.6 0)
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(color 0 0.6 0)
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50 0.25))
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50 0.25))
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(set 's1
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(set 'mandelbrot-red
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(sphere
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(point 0 1 0) 1 blue))
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(set 's2
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(sphere
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(point 2 0.5 2) 0.5 green))
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(defun spiral-sphere (i n)
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(sphere
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(progn
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(print "Spiral Sphere at: ")
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(println (point
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(* 2 (cos (/ (* i 6.2) n)))
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0.5
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(* 2 (sin (/ (* i 6.2) n)))))
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)
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0.5 red))
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(defun spiral (scn i n)
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(if (< i n)
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(scene-add
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(spiral scn (+ i 1) n)
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(spiral-sphere i n))
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scn))
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(set 'mandelbrot
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(mandelbrot-texture
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(mandelbrot-texture
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1800.0
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1800.0
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(point2 -0.7489967346191402 -0.06952285766601607)
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(point2 -0.7489967346191402 -0.06952285766601607)
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@@ -52,9 +27,27 @@
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(color 0.3 0 0)
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(color 0.3 0 0)
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))
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))
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(set 'mandelbrot-blue
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(mandelbrot-texture
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1800.0
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(point2 -0.7489967346191402 -0.06952285766601607)
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1000
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(color 0 0 0.3)
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(color 0 0 0.3)
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(color 0 0 0.3)
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))
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(set 's1
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(sphere
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(point 0 1 0) 1 blue))
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(set 's2
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(sphere
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(point 2 0.5 2) 0.5 green))
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(set 'p1
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(set 'p1
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(texture-plane
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(texture-plane
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mandelbrot
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mandelbrot-red
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(point 0 0 0)
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(point 0 0 0)
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(vector 0 1 0)
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(vector 0 1 0)
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1.0
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1.0
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@@ -2,6 +2,7 @@ use std::path::PathBuf;
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use crate::raytracer::{
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use crate::raytracer::{
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scene::Scene,
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scene::Scene,
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sphere::TextureSphere,
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texture::TextureWrapper,
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texture::TextureWrapper,
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types::{Light, Point2},
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types::{Light, Point2},
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};
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};
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@@ -74,6 +75,22 @@ pub fn sphere(
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Ok(ForeignDataWrapper::new(RTObjectWrapper::from(Sphere::new(*pos, rad, *mat))).into())
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Ok(ForeignDataWrapper::new(RTObjectWrapper::from(Sphere::new(*pos, rad, *mat))).into())
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}
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}
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#[native_lisp_function(eval)]
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pub fn texture_sphere(
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pos: ForeignDataWrapper<Point3>,
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rad: f64,
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tex: ForeignDataWrapper<TextureWrapper>,
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) -> Result<ForeignDataWrapper<RTObjectWrapper>, EvalError> {
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Ok(
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ForeignDataWrapper::new(RTObjectWrapper::from(TextureSphere::new(
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*pos,
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rad,
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tex.clone(),
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)))
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.into(),
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)
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}
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#[native_lisp_function(eval)]
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#[native_lisp_function(eval)]
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pub fn plane(
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pub fn plane(
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pos: ForeignDataWrapper<Point3>,
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pos: ForeignDataWrapper<Point3>,
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@@ -539,6 +556,10 @@ pub fn mk_raytrace(layer: &mut EnvironmentLayer) {
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Expression::Function(mandelbrot_texture),
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Expression::Function(mandelbrot_texture),
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);
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);
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layer.set("sphere".to_string(), Expression::Function(sphere));
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layer.set("sphere".to_string(), Expression::Function(sphere));
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layer.set(
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"texture-sphere".to_string(),
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Expression::Function(texture_sphere),
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);
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layer.set("scene".to_string(), Expression::Function(scene));
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layer.set("scene".to_string(), Expression::Function(scene));
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layer.set("scene-add".to_string(), Expression::Function(scene_add));
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layer.set("scene-add".to_string(), Expression::Function(scene_add));
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layer.set("camera".to_string(), Expression::Function(camera));
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layer.set("camera".to_string(), Expression::Function(camera));
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@@ -1,4 +1,7 @@
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use super::types::{Intersect, Material, Point3, Ray, Scalar, Vector3};
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use super::{
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texture::TextureWrapper,
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types::{Intersect, Material, Point2, Point3, Ray, Scalar, Vector3},
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};
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extern crate nalgebra as na;
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extern crate nalgebra as na;
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@@ -13,6 +16,17 @@ pub struct Sphere {
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material: Material,
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material: Material,
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}
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}
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/// A sphere in 3D space
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#[derive(PartialEq, Clone, Debug)]
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pub struct TextureSphere {
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/// Center of the sphere
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center: Point3,
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/// Radius of the sphere
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radius: Scalar,
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/// texture of the sphere
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texture: TextureWrapper,
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}
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impl Sphere {
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impl Sphere {
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/// Create a new sphere at `center` with `radius` and `material`.
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/// Create a new sphere at `center` with `radius` and `material`.
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pub fn new(center: Point3, radius: Scalar, material: Material) -> Sphere {
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pub fn new(center: Point3, radius: Scalar, material: Material) -> Sphere {
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@@ -27,13 +41,12 @@ impl Sphere {
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/// Numerical error tolerance
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/// Numerical error tolerance
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const EPSILON: Scalar = 1e-5;
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const EPSILON: Scalar = 1e-5;
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impl Intersect for Sphere {
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fn intersect(ray: &Ray, center: &Point3, radius: Scalar) -> Option<(Point3, Vector3, Scalar)> {
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fn intersect(&self, ray: &Ray) -> Option<(Point3, Vector3, Scalar, Material)> {
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let co = ray.origin - center;
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let co = ray.origin - self.center;
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let a = ray.direction.dot(&ray.direction);
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let a = ray.direction.dot(&ray.direction);
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let b = 2.0 * ray.direction.dot(&co);
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let b = 2.0 * ray.direction.dot(&co);
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let c = co.dot(&co) - (self.radius * self.radius);
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let c = co.dot(&co) - (radius * radius);
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let d = b * b - 4.0 * a * c;
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let d = b * b - 4.0 * a * c;
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if d >= 0.0 {
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if d >= 0.0 {
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@@ -53,24 +66,22 @@ impl Intersect for Sphere {
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let isect_pt: Point3 = ray.origin + ray.direction * t;
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let isect_pt: Point3 = ray.origin + ray.direction * t;
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if c >= 0.0 {
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if c >= 0.0 {
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return Some((
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return Some((isect_pt, (isect_pt - center) / radius, t));
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isect_pt,
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(isect_pt - self.center) / self.radius,
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t,
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self.material.clone(),
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));
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} else {
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} else {
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return Some((
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return Some((isect_pt, -(isect_pt - center) / radius, t));
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isect_pt,
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-(isect_pt - self.center) / self.radius,
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t,
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self.material.clone(),
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));
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}
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}
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}
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}
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}
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}
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None
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None
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}
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impl Intersect for Sphere {
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fn intersect(&self, ray: &Ray) -> Option<(Point3, Vector3, Scalar, Material)> {
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match intersect(ray, &self.center, self.radius) {
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Some((isect_pt, normal, t)) => Some((isect_pt, normal, t, self.material.clone())),
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None => None,
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}
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}
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}
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}
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}
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@@ -89,3 +100,46 @@ impl PartialOrd for Sphere {
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None
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None
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}
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}
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}
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}
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impl TextureSphere {
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/// Create a new sphere at `center` with `radius` and `texture`.
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pub fn new(center: Point3, radius: Scalar, texture: TextureWrapper) -> TextureSphere {
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TextureSphere {
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center,
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radius,
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texture,
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}
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}
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}
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impl Intersect for TextureSphere {
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fn intersect(&self, ray: &Ray) -> Option<(Point3, Vector3, Scalar, Material)> {
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match intersect(ray, &self.center, self.radius) {
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Some((isect_pt, normal, t)) => {
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let n_isect_pt = (isect_pt - self.center) / self.radius;
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let uv: Point2 = Point2::new(
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0.5 + (n_isect_pt.z.atan2(n_isect_pt.x) / (2.0 * std::f64::consts::PI)),
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0.5 - (n_isect_pt.y).asin() / std::f64::consts::PI,
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);
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Some((isect_pt, normal, t, self.texture.material_at(uv)))
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}
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None => None,
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}
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}
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}
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impl std::fmt::Display for TextureSphere {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"(sphere center: {}, radius: {}, texture: {})",
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self.center, self.radius, self.texture
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)
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}
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}
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impl PartialOrd for TextureSphere {
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fn partial_cmp(&self, _other: &Self) -> Option<std::cmp::Ordering> {
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None
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}
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}
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