feat(rtlisp): clean up rt lisp functions
- sin/cos - scene-add proxy
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@ -165,6 +165,16 @@ pub fn render(
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}
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}
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#[native_lisp_function(eval)]
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pub fn sin(x: f64) -> Result<f64, EvalError> {
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Ok(x.sin())
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}
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#[native_lisp_function(eval)]
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pub fn cos(x: f64) -> Result<f64, EvalError> {
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Ok(x.cos())
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}
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#[native_lisp_function]
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pub fn vadd_vv(
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a: ForeignDataWrapper<Vector3>,
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@ -261,16 +271,11 @@ pub fn mk_raytrace(layer: &mut EnvironmentLayer) {
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);
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layer.set("sphere".to_string(), Expression::Function(sphere));
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layer.set("scene".to_string(), Expression::Function(scene));
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layer.set(
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"scene-add-object".to_string(),
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Expression::Function(scene_add_object),
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);
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layer.set(
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"scene-add-light".to_string(),
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Expression::Function(scene_add_light),
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);
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layer.set("scene-add".to_string(), Expression::Function(scene_add));
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layer.set("camera".to_string(), Expression::Function(camera));
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layer.set("render".to_string(), Expression::Function(render));
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layer.set("sin".to_string(), Expression::Function(sin));
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layer.set("cos".to_string(), Expression::Function(cos));
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layer.set("vadd".to_string(), Expression::Function(vadd));
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layer.set("vsub".to_string(), Expression::Function(vsub));
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layer.set("vmul".to_string(), Expression::Function(vmul));
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